txt_file "Chars\TemplateCharacters\MinifigTemplate_standard"

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------
Baddie

//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------
Ability "DianaTracking"
Ability "DefaultShooting" (Default_Shoot_Locator=24)

Ability "ToxicResistant"
Ability "ImmuneToToxic"
Ability "VehicleDontBackupCharLayers"
Ability "VehicleDontChangeLayers"
Ability "MinifigPhoneCameraGreen"

Ability "BigHeadModeAbility" suppress
Ability "RandomPartyHatAbility" suppress

//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------
clear_default_items
default_item "Gluttony_Grenade" always_got away

//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------
  
//------------------------------------------------------------------------
// SFX
//------------------------------------------------------------------------
Ability "AudioReactionDataParademonVOX"

//------------------------------------------------------------------------
// VFX
//------------------------------------------------------------------------
vfxlevel_override "VFX_LP_Gluttony"
//vfxlevel_override "VFX_LP_Pride" EXTRA_SLOT1 
vfxlevel_override "VFX_GreenLantern" EXTRA_SLOT2
vfxlevel_override "VFX_Lantern_Green" EXTRA_SLOT3

Ability "GreenLantern_PunchHit_Overrides"
Ability "GreenLantern_SlamOverrides"
Ability "GreenLantern_TeleportOverride"
Ability "GreenLantern_ImpactSwitchOverrides"
//------------------------------------------------------------------------
// MISC
//------------------------------------------------------------------------
moving_icon_start
    action "Card_Idle"
	cameraOffset x 0.00 y 0.00 z -0.03
moving_icon_end

moving_icon_start
	mask_top
moving_icon_end

Ability "CharInstToTextureIdleAnimOverrideAbility" ( Idle1Anim = "Card_Idle", Idle2Anim = "Card_Idle", Idle3Anim = "Card_Idle", Idle4Anim = "Card_Idle" )
